Monday, 2 September 2013

Imperial Guard command chimera's (for my praetorians)

New stuff!

So sadly I can't take credit for the construction of these. I bought these lovely kitbashed chimeras off ebay. If you wanted to make some yourself it appears fairly easy. They have predator turrets with the autocannons removed to be replaced with multilazers, plasticard trackguards with rivets I believe made from cut off styrene tubing given their slightly varying length. The piece the turret rests on has been pulled back and sits on a piece of plasticard that covers the space in the middle of the tank left when the rear troop carrying part of the tank has been cut back.

I am going to use them for my CCS (centre model with the larger yellow block of the squad marking) and two PCS's (which I have yet to paint!) in games in my friends up and coming no astartes campaign (which I admit feels a bit odd as Spacemarines have just got their re-release but whatever :P its to give us time to actually build the armies!)

I sprayed the base colours on these using army painter skeleton bone and leather brown. I hard line highlighted them with ushabti bone and tallarn sands respectively (old paints bleached bone and graveyard earth). I then weathered them up using both rhinox hide (op. scorched brown) feathering with leadbelcher (op. boltgun metal) feathered over the top off the edges to represent fairly fresh deep scratches into the metal on the edges of doors, armour plates and any other areas that looked like they had a big plain bit of one colour and could do with being broken up a bit. I also used my smiles technique with the same colours I had used to hard line and filled them in with rhinox hide to represent older paint chips that have had time to tarnish. (See my Vendetta post for step by step for these techniques.) I finished off details such as metal reas with leadbelcher and an agrax earthshade wash, gems on the edges of the hatches flat bits and the turret cannon targeter bit in from abaddon black into increasingly light shades of blue through to white. I finished off with some red and yellow squad marks to add a bit of colour and then weathered these up (if your doing them, put the colour in before you weather to stop wasting time by repainting bits you've spent more time on!).

I like how they have come out, I hope you like them! Any thoughts?

Sunday, 1 September 2013

Vendetta Update

A friend of mine commented about a year ago that my vendetta looked technically well painted but was missing something to break up the grey. He suggested hazard stripes around the engine vents. Low and behold I gave it a try and think it looks much improved. I might add some engine exhaust burn marks like he recommended after seeing it this time, maybe next year eh?

I actually have some new imperial guard stuff done to upload as well, shocking! My friends and I are going to do a non-astartes campaign to mix up our predominantly Marine based games so there should be more praetorian chaps being painted up soon although probably just infantry vet and standard platoons squads for now along with some chimera transports and forgeworld armagedon pattern medusas I recently picked up that are currently drying (after the old mold release agent scrub and hot water reshaping) in pieces on my kitchen table. I have done quite alot more blood angels and some Deathwing in the last year I haven't updated so I need to snap pics of those and get them uploaded.

Sorry for a year-ish of nothing, between studying, moving out and most of my armies being round a friends for easy access gaming I've rather dropped the ball on the blog and will try and rectify this over time. I will also share some lists at somepoint as it would be great to have some feedback on what other people have tried and had success with in the new edition as the new tau and eldar that I have played vs. are pretty immense and pose some significant challenges to my predominantly mech BA and Imperial Guard armies. I'm loving the new edition so far and have pretty much stopped playing fantasy simply because I'd rather play 40k at the moment! (Also I'm quite good at 40K and suck something awful at fantasy since its big rules rehaul!)

Thanks for those who are still following!

Wednesday, 11 April 2012

Garden of Morr Regiment Fillers

Started some work on some regiment fillers using the garden of morr kit, just based these on some cut up movement tray bases so as to make sure they fit nicely into units. Going to have to do one as spearmen now the rules have changed...

One of these will be for each basic state troop so swordsmen, spearmen and halbs. Im thinking of greenstuffing up a themed ogre for each regiment too but we'll see if and when I ever get round to that :P

Tuesday, 28 June 2011

Storm of Magic Tomb Kings Empire Allies, Finecast Rant

Storm of Magic looks cool, I love taking too many mages in every army I play, from not being able to pick my lore in Empire to Goblin Shaman spam and Liche Priest saturation, so this expansion is right up my street. The monsters and the terrain looks sweet and I will probably end up buying ALL of them (minus perhaps t6he manticore as I have an old Dark Elf one). Also tweeking my attention is the any army can ally with Daemons or either undead. COOL. So this seems like a great opportunity to whack out my old tomb kings for you:

These guys were my Liche priests and High Priest:

This was my Tomb King/ Tomb Prince with dubious GS work including the snake:

Last but not least I had added for fun some dead empire troops so I could add some crazy colours and generally enjoy a bit of kit bashing and poor GS work:

The game has changed significantly since the last edition as well as a brand spanking new awesome Tomb Kings book (,which I love except for the cover!) I plan to expand my units to around 35 skellies each and I've bought some Lahamian Vampires to act as liche priests. (I've always hated the Priest models and this hasn't changed, the new one while cool just looks wrong to me.) As part of that Idea I've knocked out a few more trusty Empire undead, simply kit bashed from the new models:

Next Up are my necrotects, I bought two as they're a snap at just 60pts and I had a plan once I'd seen the model; that being the awesome marble mask at his belt. Well I like the models face alot too so I went for two models and then on one carved off the mask and with a little GS work sorted out one wearing it. The model is on a (left over) GS rock that seems a little tall so I'll work out something for his other foot to stand on so he's less lop sided!

Hear is a quick shot of my necrotects with their new best buddy the empire captain, which brings me onto a bit of a finecast rant after the pic:

The above mask conversion would have been next to impossible on a metal model, in fact the necrotect model would be a royal pain with that whip arm constantly falling off and unbalancing it before perhaps snapping off after bending into and out of shape one too many times BUT I've opened 5 finecast mdoels and 4 of them have had casting bubbles. both necrotects had a bubble on their whip arm, one on the wrist guard you can see the GS cover up and the other closer to the end of the arm which also took off part of the hanging bandage (which I also fixed, sorry not to have a pic of that). The Empire captain is perfect, go buy one! But Ludwig schwarzhelms cherub has a bubble in the top of his banner cherub's head and the cherubs spikey headband is issing its front skipes. Kurt Helborg is missing half his sword guard. Both have horses in two halves which will require trimming/ drilling as the pins are too large and holes are full. This is piss poor frankly and I will be exchanging these models. I was really looking forward to finecast and am feeling rather let down at the moment. Some GS work was always required on certain metal models to fill gaps or patch up stupidly placed tags but nothing that required actual skill to fix like this, on a bad model this could take ages or even be impossible to fix. There's no point in crisp detail if there are blooming great holes in it!

Rant Over.

Wednesday, 15 June 2011

Step by step sternguard with Zenith Highlights Pt 2.

Heres the next few steps on my Sternguard vets for the Fallen Princes Squad Competition:

I'm finding it quite tricky remembering to stop and do pics step by step so I realise pic 1 is of a different 5 guys to the other pics :P (I am doing all 10 though!). I want to take these guys through my standard painting steps so they still tie in with my army while still trying to keep the zenith effect in mind at all times:

First up was to layer some thinned down Blood Red onto the lighter edges. By keeping it thin I could go over the shading a little and not worry or help to blend the colours. Then I went back over with thinned down 50/50 macharius solar orange/blood red covering less of the light portions of the armour and layering again where light would fall:

Next was to line highlight up with vermin brown (you can see I started to block out chaos black and stopped for a pic!)

Here I block out more of the base colours on the model:

Then I begin to layer up these details. Using lighter highlights towards the top of the model and darker washes for the lower areas of shade:

Here are some none-too-fantastic shots of each of these 5 models, hopefully you can see how the areas of shade have been developed and become increasingly clear as the other details on the model emerge:

Finally if you have a few minutes spare and want to check out new blogs here's a great site of blogrolls of all kinds of mini war gaming and modelling:

Tuesday, 7 June 2011

BA 1k list

Heres my current 1kpts list, I could do with converting the razorbacks to 2xplasma-lascannons but haven't got round to it! I weathered up all the transports more to go with my more recent painting style.

The list is:

Librarian, shield and rage


Tactical squad: powerfist, meltagun, multi melta, rhino.

Tactical Squad: meltagun, multi melta, rhino.

Assault Squad: meltagun, powerfist, razorback (twin las)

Assault Squad: flamer, powerfist, razorback (twin las)

(I just noticed an assault squad sarge is missing in the pic. Whoops!)

Sunday, 5 June 2011

Step by step sternguard with Zenith Highlights for The Fallen Princes 'squad' Competition. Pt 1.

First off I'd like to direct you to The Fallen Princes competition here. If your looking for a reason to paint something or some extra motivation this is an excelent excuse, with the competition being the paint a squad its as open as you could want, any game system, plus a transport if you choose. I chose (along with a bunch of others) to do a unit of Sternguard Vets, although mine are for my Blood Angels. I thought it was a grand excuse to paint something a bit differently.

I thought I'd try doing some zenith based highlighting on the models. This is essentially trying to paint the models with shading and highlights appropriate to how lighting from a given source would fall on them. Not a huge shocker but the easiest way to see how this looks is to shine a fine beam of light on a model and see where the shade is. The easiest way to get this effect onto a model is to base coat it in your shade colour and then spray the base colour from above or an angle as the light:

I primed these chaps in citadel chaos black and then having left them plenty of time to dry went in with army painter dragon red from above, behind and to their left shoulder a little. It's a little tricky to get good photos of it as the idea is to get it to look like the natural shading that would be visible in a photo. Still hopefully you can get the idea, it shows up best on the heavy flamer chap at the bottom I think (on the flamer I'll later paint black! Doh!). Yes, so theres the basic effect. Obviously I wanted to take it a bit further and increase the contrast, add highlights, etc. as otherwise Models using this technique seem to end up looking a bit unfinished. So I then sprayed them with leviathan purple using an airbrush:

This failed badly due to my beat up old airbrush so I went in with the purple wash with a brush:

Once this had dried completely I went lightly back in with the Army painter Dragon Red, spraying lightly so as to leave shading all over the model but keeping the zenith effect.

Its tricky to see from the above image but there are a few areas of sharp transition from red to black. Once these had dried well I used two coats of Thraka Green to better blend these areas into each other:

In parts two and three I'll highlight the models up, base them, start blocking out colours and then do the details following the shading already laid down on the models. I'll see about a transport for them too!

If you ever want more ideas on something give From The Warp a click and do a search, seriously!