My red planet board will consist of three forgeworld realm of battle tiles (Manufactorum, Generatorum and the Imperial Strongpoint) and three tiles from the realm of battle board. You can use the labels at the bottom of the post to go and have a peek at these if you haven't seen them before, use 'board project' for just this project. This means there will be two tiles almost completely filled by tall line of sight blocking terrain and one that has walls prebuilt into the centre of the tile, to contrast there are then the three realm of battle tiles (two flat and one with a hill) that are almost completely empty. Some area terrain and perhaps one or two line of sight blocking pieces that can break up this area and allow interaction space for infantry and vehicles would really help the board make a good gaming surface. Enter the Imperial emplacement piece from Forgeworld:
This piece visually ties in with one of the forgeworld board tiles with the sandbags and the metal grate pieces for infantry/ vehicles to stand on. It's got walls around three sides of the piece to allow cover for infantry or a tanks hull. It is not high enough to block line of sight which seems important as so much of the board tile terrain will. Here its sprayed to fit in with the board, I need to do some brushwork to add definition and shades to the sand bags as well as the crate details and metal plates.
Next I would like one more piece of area terrain, perhaps a GW Manufactorum building kit. I'm undecided if I should make this a ruin or a complete building. I'd also like some taller pieces with a small footprint purely to block line of sight, these could be rocky outcrops or simply ruined wall sections from the building kits. However we have another urban board to be a ruined cityscape, It would be nice to have terrain that looks very different so I'm currently in favour of the idea of the rocky outcrops however may have to go for wall sections for purposes of ease. Some sort of industrial slagheaps or crates could also work for this, I'll have to work out which direction to go.